Inner Peace

Description:

The Fighting Pokemon has mastered the turmoil within itself and learned to focus its rage into its discipline. The Pokemon is able to let loose the ferocity of its emotions while still maintaining its defensive compusure, letting the two aspects come together in battle.

Usage:

A Pokemon with the Feat Inner Peace receives both bonus sets from Inner Turmoil at all times in battle. The bonuses are: 10% chance to Flinch, 10% Dodge chance, and if it has less than 25 FP gains 2FP per turn. (Passive)

Example:

Lucario crouches atop the cliff face and watches the Tyranitar gorge itself on its latest kill. The Fighting Pokemon lets its fury flow, while still respecting the power of the tyrannical beast. Lucario comes to the conclusion that, for Tyranitar's massacre of the nearby villa, it will face justice. The Pokemon prepares an Aura Sphere and attacks. In battle, Lucario does not have to choose an aspect to follow. Inner Peace grants it 10% Dodge chance, and 10% Flinch chance and will replenish its FP later in battle.

Notes:

Inner Peace is a Level 2 Feat from Inner Turmoil.

Once the User chooses Inner Peace, they no longer make a choice for Inner Turmoil. Inner Peace overrides it.

Similar to Inner Turmoil, the Dodge and Flinch chances can stack.

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