Iron Will

Description: 

Through consistent and practiced use of the Stainless Feat, a Steel Pokemon can transcend the material purity of its metal form and develop an even stronger mental immaculacy that repels all aspects of corruption. Using Stainless to cleanse itself becomes even easier than before, but the Pokemon also gains the ability to preemptively rebuff incoming debiliations and force them back upon those who would inflict them.

Usage: 

When Iron Will is taken, the cost to remove stat debuffs with Stainless is reduced to 3 FP. Additionally, a Pokemon possessing Iron Will can reflexively choose to redirect any Status Inducing or Statistic Altering move targetting it back towards the Attacker that used the move. This reflexive action may only be used once per session, and cancels the passive effect.

Example:

Gregory's Escavalier, Hera, stands alone against an opposing force of a Butterfree and a host of Caterpies. On the first turn, the Caterpies assault Hera with a barrage of String Shots, lowering her Speed considerably so the Butterfree may bring her down. In the second round, the Butterfree's turn occurs before Hera's, which it uses to cast a Sleep Powder so Hera is disabled for the forseeable future. However, the wild Pokemon do not know that Hera possesses the Iron Will Feat, so when the Butterfree's Sleep Powder connects, Gregory declares that Hera is reflecting it back towards the Butterfree, putting it to sleep instead. On her next turn, Hera employs her discounted Stainless Feat, to begin regaining all of her Speed and prepared to enact her vengeance on the uppity insects.

Notes:

Iron Will is a Level II Feat, meaning that any Pokemon that has it must be Level 40 and possess the Stainless Feat.

Like all Reflexive Feats, Iron Will's active component can be activated after the Player knows his/her Pokemon has been hit with a Status Effect or Stat Reduction.