Character Growth

Character Growth
This portion of the text is dedicated to aspects of trainers and their Pokemon that will grow over the course of gameplay. Trainers and Pokemon grow in different ways, but all growth gives the player an advantage over adversity. The first thing you should do is to create a Pokemon trainer. This has been covered previously, but this next portion concerns creating a character out of your trainer.

Creating a Trainer
Now that you know the different Skills that trainers can have, you can make your own. (If you forgot, look back to the beginning of the Player’s Guide, or in the FLC Rules Master text, which also includes Skill Bonuses.) The first thing to do is to imagine your character’s appearance. Who do you want to act as during your adventure in the world of Pokemon? Are you a boy or a girl? (Okay, I’ll stop that.)



Seriously, though, you should have a sense of your character’s personality. Your character should have a history, even if it’s a short one. They should act a certain way and they should have beliefs that guide them to act that way. For example, as it was mentioned earlier, the trainer Fred has a history of being bullied and treated unfairly. This makes him feel defiant to those who underestimate him. The trainer Diane, who we also met earlier, seems headstrong and eager to take command. Perhaps Diane has experience being in charge of a group of adventurers so she feels as though she is obligated to have that role. Whatever your trainer’s personality is, whatever personality you want to portray as a performer, imagine the reasons why this person came to be this person. Remember also, that your trainer’s story is not done when their adventure in FLC begins. Each trainer’s story is shaped by their experiences within gameplay as well. And some story event may occur that will drastically affect your trainer’s opinions, or causes your trainer to feel conflict about his or her viewpoint of the world.



Once you have a basic understanding of what kind of character you want to play, choose 4 Trainer Skills that will match them. As an example, let’s look at Fred again.



[Fred is kind of a nerd. He has the Skills Knowledge (Lore), Knowledge (Pokemon), Craft (Inorganic), and Survival. Fred’s experience researching ancient temples has him traveling a lot. (Knowledge (Lore)) Because of his frustration with dealing with condescending people, Fred is often a loner. Because of this, he needs to be able to take care of himself when he is in the wilderness alone. (Survival) Fred also finds Pokemon fascinating, especially in the ways that ancient people used their power to form civilization, and more pragmatically, how to defend himself against the various types of Pokemon that might prey upon him while he is in the field. (Knowledge (Pokemon))]



For one more example of Trainer Skills helping to define a character, let’s look at Diane:



[Diane’s Skills are Armed Combat, Mobility, Survival, and Knowledge (Pokemon). Diane is a former soldier who trained her Pokemon to be proud, strong and honorable fighters. She also sparred with them to keep herself in fighting shape. (Armed Combat, Mobility) She was the head of her unit, able to keep her troops alive in battle. (Survival) However, Diane’s decisions caused a botched mission. Most of the people and Pokemon in Diane’s unit were killed, and she was dishonorably discharged. Since then, Diane has become a mercenary, specializing in taking down Pokemon that are considered “unbeatable”. (Knowledge (Pokemon)). Fred hires her for a job, and when it goes well, he continues to hire her for several more. Being part of another unit makes Diane feel like she has to prove that she has it in her to be a leader, pushing her to take command.]



As you can see, both characters are given interesting facets from their Trainer Skills. Players are encouraged to have this sort of creativity when crafting their own characters.



<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

Choosing Pokemon
<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">The Pokemon that you choose is about 70% of the game of FLC, so be sure that you think carefully before you make your final decision. There are many facets that you should look at before you decide.

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">The very first thing that you should think about is “What kind of Pokemon do I like?” The Pokemon that you choose should be cool to you. The point of FLC is to use the Pokemon that we like in a way outside of the parameters of the video games. The restriction in FLC is that every Pokemon that evolves begins its time in the trainer’s care as the lowest stage of evolution. Sorry, Pikachu fans. You’re getting Pichu.

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">The second thing to do is to look at a Pokemon’s type(s). Each type is good against something and bad against something. Look at the different Pokemon that your teammates chose. Do you want to have a Pokemon that has complementary types to them, or do you want to choose something that you think will give you the upper hand?

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">Next, look at the Pokemon’s stats and moves in a reference source. What are its strongest stats? What are its weakest stats? Now look at its moves. What kind of moves does it have? Does it have a lot of special attacks or physical attacks? Status moves? Do these moves match its AT or SA stats? Look at the stats and moves of its evolutions, if applicable. Do they match the Pokemon that you plan on creating? Do the evolutions drastically change the Pokemon’s use in battle? (Larvesta’s evolution to Volcarona is a good example of this drastic change.)

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">After you have chosen your Pokemon, determine its Ability. This is done with a simple die roll. Looking at the reference sources determine how many different Abilities are options for your Pokemon to have. There will be either 2 or 3 different Abilities. For a Pokemon with 2 different Abilities, roll a d2 with each Ability assigned to one outcome. The rolled outcome is your Ability. For a Pokemon with 3 options, do the same roll with a d3 to determine. You cannot change your Pokemon's Ability once it is determined.

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">Once you know the first Pokemon that your trainer will use, you should plan the others to cover many different Weaknesses and Resistances with their types. For example, if a player chooses the Pokemon Woobat, a Psychic/Flying type, his or her other Pokemon should be types other than Psychic and Flying, to give the trainer more options in battle. One good technique is to choose a Pokemon that is weak against what your first Pokemon’s types are. For example, Woobat is Psychic/Flying, so two types that are weak to those types might be a good choice for a second Pokemon, for instance Grass and Poison. A Grass/Poison type like Oddish might be a good second choice, because of the different types that it is good against. Another good technique is to choose a Pokemon that your first Pokemon would be weak to. A Dark or Ghost type Pokemon would give the player more options when their Psychic type is not effective. Or you could combine these ideas for choosing your Pokemon. For instance, a Sandile, a Ground/Dark Pokemon has Ground moves that are ineffective against Woobat’s Flying type, but Dark moves that are effective against Woobat’s Psychic type. This is not to say that the Pokemon will be fighting, just that by choosing the right types for your team, you open up options to use in gameplay.

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">Here’s a few examples of well chosen Pokemon teams:

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">Butterfree, Walrein, Breloom: Butterfree and Walrein are weak to Rock and Electric, Breloom resists both. Walrein is weak to Fighting, Butterfree resists it. Breloom is weak to Flying, Walrein’s Ice is strong against it. Walrein is weak to Grass, Butterfree and Breloom resist it. Breloom and Butterfree are weak to Ice, Walrein resists it.

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<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">Typhlosion, Gigalith, Ludicolo: Ludicolo is weak to Bug, Typhlosion resists it. Typhlosion and Gigalith are weak to Water and Ground, Ludicolo resists both. Ludicolo is weak to Poison, Gigalith resists it. Gigalith is weak to Steel, Typhlosion and Ludicolo resist it.

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">And here are a few examples of poorly chosen ones.

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">Raichu, Nidoking, Probopass: Nothing on this team isn’t weak to Ground moves. There are also very few options that this team has when fighting them.

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<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">Tyranitar, Garchomp, Haxorus: It seems like this team would be strong, but type-wise, they are heavily weak to Ice, Dragon, and Light moves, without much Resistance against each Pokemon’s individual Weaknesses.

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">Remember, your Pokemon will have to cover each other’s deficiencies. Choosing the right team will give you the most option when confronted with the various enemies you will face in FLC.

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Bonding With Your Pokemon
<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">So you’ve chosen the 3 Pokemon that you want to use in FLC, and your trainer has a backstory that is really cool, and you’re ready to go. Well, in the spirit of the Pokemon games, you don’t get them all right now. Traditionally, every player chooses their first Pokemon and bonds with them over time, before they get their second Pokemon, and then has time to bond with them before the trainer can get their third.

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">Usually, each trainer starts in FLC with one Pokemon, acquired in the trainer’s backstory. However, if the player wishes to, he or she may choose not to start with one and bond with a Pokemon that is encountered in the story. (This will probably not be a random Pokemon, but one of the player’s choosing beforehand.) Regardless of when it occurs though, there is a certain moment in the relationship between the trainer and the Pokemon when it allows the trainer’s mind to connect with its own. This moment is when the Pokemon decides that it wants to be the trainer’s Pokemon. A mental link is forged between the mind of the trainer and the Pokemon, enabling communication of thought and emotion.

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">The relationships between Pokemon and their trainers, as well as their trainer’s other Pokemon, will differ depending on the personality of the Pokemon. Some Pokemon are energetic and sociable, some Pokemon are reclusive. Some Pokemon talk to their trainer and partners a lot, and some almost never speak. As trainers, players are encouraged to establish these relationships with their Pokemon. It will enhance the experience of FLC, as well as giving the player the chance to receive Group Bonding Points, which will be covered momentarily. (As for the person playing the GM, you should have a sense of each Pokemon in the party’s character, a range from 1 to even 15 additional characters! This may seem daunting, but when it works, its one of the greatest parts about FLC, so get practicing.)

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<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

Experience
<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">Once a trainer and his or her Pokemon have begun their journey in the world of FLC, the Pokemon will begin to gain Experience Points. (Exp.) The most common way to get Experience Points is through defeating enemies in battle. When the player’s team defeats an enemy, they gain experience points. These points can be given to any Pokemon who participated in the fight. (Participation qualifies as making one turn’s worth of actions.) The amount of experience gained from winning a fight uses this Experience Yield formula:

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 * Exp. =  (a)(y)(z)/10
 * (a) = Regular/Special Pokemon. If the Pokemon is specially trained, a = 1.5. If not, a =1.
 * (y) = Experience Yield value for the specific Pokemon given in the reference sources.
 * (z) = Defeated Pokemon’s Level

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">For example, an untrained Level 4 Bidoof has an a-value of 1, a y-value of 4, and a z-value of 58. So, (1)(4)(58) = 232. 232/10 = 23 Experience Points. (In the event of a decimal, round up from 6.) A ganglord’s Level 80 Metagross will give a substantially larger amount of Experience Points. The Metagross has an ‘a’ of 1.5, a ‘y’ of 80, and a ‘z’ of 210. (1.5)(80)(210) = 25200. 25200/10 = 2520 Exp. for each participant in that fight, just from the Metagross.

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">Realistically, the only player who will be doing this calculation is the GM. Additionaly, Experience Points will often be rewarded at the end of sessions for completing quests, performing in a certain way, or achieving bonuses during play. This, too, is the GM’s whim concerning however they wish to approach it. What is important to the players, however, is what to do with the Experience Points they earn, which will be covered after the values of the Pokemon’s stats can be determined.

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<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

Starting Stats/Stat Perks
<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">In FLC, the lowest Level a Pokemon can be is Level 1. Technically, all Pokemon start at Level 1, even if they are not encountered at this point (as nearly all Pokemon that the players will encounter will be a higher Level than this). However, when creating Pokemon, they must first have starting stats. To find a Pokemon’s starting stats, use a reference source, and look up the Pokemon’s lowest evolutionary stage. Then look at the “Base Stats” for that Pokemon. Divide that number in 2, and that is the starting stat for the Pokemon. For example:

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">[Diane’s player decides she want to use a Steelix named Doris. So she looks up Steelix and sees that it is the second stage of evolution from an Onix. So, Diane’s player looks up Onix’ Base Stats. She sees that it has the following stats: HP: 35, AT: 45, DF: 160, SA: 30, SD: 45, SP: 70. So she divides each of these in half (rounding down), and gets the starting stats that Doris would have as an Onix:

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">HP: 17

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">AT: 22

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<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">SA: 15

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">SD: 22

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">SP: 35

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">It is unlikely that these will be Doris’ actual stats when Diane meets her, but it is a launching point.]

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">Additionally, to promote stat growth similar to the way the Pokemon would in the games, every Pokemon has 3 stat perks. The highest stat a Pokemon has gets a +2 perk, meaning that every time that Pokemon Levels up, they automatically get a bonus of +2 to that stat. The next two highest stats that a Pokemon has get a +1 perk, which works the same way. Let’s look at Doris’ stats to try and figure out her stat perks. The +2 perk is pretty obvious, as Doris’ DF stat is way higher than everything else. The next highest stat is SP, so that gets a +1 perk. The next highest is a tie, between AT and SD. In this circumstance, the player is allowed to choose which stat they want the Pokemon to have perked.

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">Let’s postulate which stat perk Diane would want. Onix’ DF is very impressive so perhaps Diane would want Doris’ SD to also have a boost to match, since Onix’ Grass and Water type Weaknesses could very easily be special attacks. But looking at Steelix’ base stats, they are significantly different, perk-wise. Upon evolution, Doris’ stat perks would automatically change to Steelix’ stats, specifically, a +1 Perk on HP and AT, while keeping the +2 on DF. Perhaps Diane decides to keep the +1 on Doris’ AT stat to match the Steelix build, or perhaps she chooses the SD perk to get the biggest boost for Doris’ SD before she becomes a Steelix.

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">Every Pokemon has stat perks. In a situation in which stats are tied, the player is free to choose the placement of their stat perks, even if several stats are tied for the highest +2 perk. Stat perks and starting stats will come into play once players begin allocating Experience Points to their Pokemon and Leveling up.

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Leveling Up
<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">Okay, you’ve got your chosen Pokemon, and you’ve figured out its starting stats, and your GM says you're ready to really begin your adventure. You walk into the woods and encounter a tiny bug. It attacks you, and you step on it. Congratulations, you’ve defeated your first Pokemon. Your GM gives you Exp. for defeating the tiny bug, and you are free to give it to any Pokemon who participated in the “fight”. You’ve only got one Pokemon so that’s not a problem. You allocate the Exp. received to your Pokemon and it Levels up! Leveling up works the same way that it does in the video games. When a Pokemon levels up, all of its stats go up. If applicable, it gains access to a new move. In FLC, Leveling up will also give the Pokemon access to new Skills and Feats.

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">Upon Leveling up, roll a d4 for each of your Pokemon’s stats. Add that value to your current number to get your new stat number. If you have a perk in a stat, add your perk bonus to your d4 roll. For example, if Doris the Steelix rolls a 3 for her DF d4 roll, her +2 stat perk makes her get a value of 5 added to her DF stat.

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">At every Level, there is a certain amount of Experience Points necessary to move up to the next Level. A chart of the specifics of this can be seen in the FLC Rules Master text. When that number of Experience Points has been allocated to the Pokemon, they Level up again. Experience Points can be given to a Pokemon even if it does not cause them to Level up immediately. For example, your Pokemon Levels up to Level 2. The number of Exp. necessary to move from Level 2 to Level 3 is 150. So you fight that Bidoof, and you get 23 Exp. toward your next level. 150-23 = 127, so in 127 more Exp. you will become Level 3.

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">This chart is a reminder of all the things that you should know about your Pokemon when it Levels up.

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 * Every Level: Roll a d4 for stats with appropriate stat perk bonuses. You may rearrange moves in move slots if you choose.
 * Pokemon-Specific Levels: You may access new moves that your Pokemon or its pre-evolutionary stages learns at your new Level. (The exception being moves that a pre-evolutionary stage learnsbefore your current stage. The move must be learned at the Level that your current stage requires.)
 * Every Third Level: The Pokemon gains +2 to their total FP.
 * Every Level Ending in 5: Your Pokemon gains a new Skill Point to put into Pokemon Skills that they have unlocked.
 * Every Level Ending in 0: Your Pokemon gains a new Skill Point to put into Pokemon Skills that they have unlocked. Your Pokemon gains a new Move Slot (up to Level 40). The Pokemon gains a new Feat from the list of Feats(except for Level 50).
 * Level 50: Pokemon gains use of its Signature Feat. All other Skill Points, new moves, stat rolls, etc. occur as normal.

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">Leveling up is a critical part of the growth of Pokemon and of their trainers as well. By fighting and participating in quests or missions or whatever the case may be, your Pokemon will grow to become formidable combatants, unlocking new possibilities for you to unleash on the battlefield.

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

Evolution
<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">One of the signature parts of Pokemon is evolution. It allows for bursts of strength, new attacks, and in some cases, significant biological changes. Some Pokemon evolve in simple ways, such as some thing like, Drowzee’s evolution into Hypno at Level 26. Meaning that when a Drowzee Levels up to 26, it is eligible to evolve into a Hypno. Level based evolutions are usually symbolic of a greater strength or power found within the Pokemon that is opened up to them through the changing of their body. Other Pokemon evolve in stranger ways. Let’s look at Shiera the Glaceon again. In the reference texts, it says that Eevee evolves to a Glaceon when it Levels up in the same area as the Ice Rock. In the video games, this means that there is a specific area of the game that contains an Ice Rock, and Leveling up next to it causes the reaction that turns Eevee into Glaceon. In FLC, this might translate to anything from a situation that has Shiera’s trainer stumbling across a strange unnaturally cold boulder, or it could be something completely unrelated to the video games, if the GM chose. These more specific evolutions, as well as evolutions that are based on Pokemon trading, are up to the GM’s narrative interpretation. They might happen after significant events or under specific circumstances.

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">Evolutions should have narrative importance. A Pokemon’s evolution should not just simply be, “Oh, you’re this Level. You evolve. Now you’re evolved.” The GM should think of an evolution as another stage in the Pokemon’s existence. It should have character-driven weight. Often Level-based evolutions, such as from Ralts to Kirlia to Gardevoir, should show a progression of character. Perhaps the Ralts is timid and grows to be more sociable as it evolves. However, in the case of evolution from a Kirlia to a Gallade, the biological change is much more jarring. This kind of evolution should be portrayed with some sort of marked difference in the characteristics of the Pokemon.

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">Another note, evolution in the games consists of flashing lights and bright colors. In FLC, evolution is not quite so simple, and it is very often a torturous experience. It is sometimes a glorious event, but many times it is extraordinarily painful for the Pokemon. Imagine the evolution from Sandshrew to Sandslash. Sandslash has razor spines protruding from its back. They have to come from somewhere. Thus, a Sandshrew’s evolution involves these spines protruding from within its body. You can imagine that this might be uncomfortable. The experience is hard for the Pokemon, but also provides a critical bonding moment with its trainer.

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">Gameplay-wise, evolution does a few different things. First, it changes the Pokemon’s stats. The change in stats can be determined with starting stats. The difference between the starting stats of the upper evolutionary stage and the starting stats of the lower evolutionary stage becomes the change in the Pokemon’s stats. For example:

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">[Shiera evolves from Eevee into Glaceon at Level 12. The evolution changes her stats and her stat perks. Eevee’s starting stats are:

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">HP: 27 (+1 perk)

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">AT: 27

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">DF: 25

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">SA: 22

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">SD: 32 (+2 perk)

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">SP: 27 (+1 perk)

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">As opposed to this, Glaceon’s starting stats are:

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">HP: 32

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">AT: 30

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">DF: 55 (+1 perk)

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">SA: 65 (+2 perk)

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">SD: 47 (+1 perk)

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">SP: 32

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">When Shiera turns from an Eevee into a Glaceon, her stats change in the difference of the latter stage minus the former stage. Thus, Shiera gets 32-27, or 5 for HP. She also gets 30-27 points of AT, 55-25 DF, 65-22 SA, 47-32 SD, and 32-27 SP. So when Shiera evolves, regardless of what her stats are currently, she gets the following stat bonuses: +5 HP, +3 AT, +30 DF, +43 SA, +15 SD, and +5 SP. Her stat perks also immediately change to match Glaceon’s stats.]

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">Note that in some rare circumstances, one or more of the Pokemon's stats may actually go down upon evolution. For instance when Onix evolves into a Steelix its SP stat lowers, since Onix' starting stat for SP is higher than Steelix'.

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">Another thing that evolution does is that it allows certain Pokemon to access a much wider variety of moves. Remember, a Pokemon can learn moves that are learned by its pre-evolutionary stages, as long as they have the appropriate level to do so, and as long as it does not learn that same move itself at a higher Level.

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">One last thing that is affected by evolution: Abilities. Some Pokemon have different Abilities when they evolve. In the case that a Pokemon retains an Ability from its prior evolution, the player may choose to keep that Ability. If the Ability that the Pokemon has is not one of the Abilities that its evolution has, it must reroll for its new Ability. Also, if the player’s Pokemon evolves into a stage that retains its Ability, but the player wishes to try and change it for a different one, they may choose to reroll for a new Ability. This does not change the chances that they will end up with the same one. Again, the only chance to roll for an Ability is at the Pokemon’s evolution, and the rolls for the Pokemon’s Ability are final.

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<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

Group Bonding Points
<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">As you know, Pokemon and trainers bond together as they travel the world. The bond that Pokemon have with their trainer, as well as the bond that they have with the group of trainers and Pokemon that they travel with, grows as Pokemon fight in battle and experience things together. In FLC, the Pokemon’s sense of relation to the other people and Pokemon in the group is called its Group Bonding Level. This is an independent statistic of growth from the Pokemon’s Level. (After all, fighting against people doesn’t necessarily make you a better friend or colleague.) A Pokemon’s Group Bonding Level is raised by receiving Group Bonding Points from the GM. These points work similar to points for Trainer Skills, in that performing actions rewards players with the points. (Trainer Skills and Group Bonding Level also share a similar fashion of growth. The specifics can be seen in the earlier part of the Player’s Guide for Trainer Skills, and in the FLC Rules Master text for Group Bonding Level.)

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">There are a few ways to gain Group Bonding Points on your Pokemon. The first way is through the experiences you share with your Pokemon, interacting with them and building the bond between the two of you. By experiencing events, depending on the player’s actions with their Pokemon, the GM may reward any amount of Group Bonding Points. A significant performance from the player to the Pokemon could reward the 7-10 Group Bonding Points, and a complacent shrug could reward 1. In rare situations, the GM may take Group Bonding Points away, if they feel the trainer acted in a way that offended the Pokemon. (Though this may be an intentional method by the trainer, to affect the Pokemon in a certain way.)

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">Another way to gain Group Bonding Points is through interaction with your allies in battle. Every Pokemon starts at Group Bonding Level 0. At Level 0, the only way to get Group Bonding Points is through the use of a “Tactical Decision.” Working in a Tactical Decision, meaning a situation in which two trainers’ Pokemon do actions together toward a common goal, rewards both players 2 Group Bonding Points. Tactical Decisions cannot simply be two Pokemon ganging up on another one. They must actually be tactical. For example, Shiera uses Sand-Attack to lower an enemies’ accuracy, while Thomas Teleports around it. The Pokemon continues to chase Thomas, but cannot hit him because of Shiera’s actions. At the end of the battle Thomas and Shiera are awarded 2 Group Bonding Points for their Tactical Decision. (The GM should be prepared to determine whether something is eligible for the Tactical Decision. Similar to Trainer Skills, using tactical methods in the same way over and over is not very clever, and should eventually stop yielding points.)

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">The third way to gain Group Bonding Points is by performing Synthesis Attacks. When two Pokemon successfully Synthesize, they both immediately get 3 Group Bonding Points. An unsuccessful Synthesis does not yield points. At Group Bonding Level 3, Pokemon also become able to do a “Switch Attack Order” move. This symbolizes the Pokemon’s comfort in the group and that it senses when to move in combat to put itself and its allies in the best possible situation. A Switch Attack Order move lets two Pokemon at Bonding Level 3 switch their turns in the round of combat, regardless of their SP stats. For instance, a Beautifly is chasing Thomas and he cannot shake it. Doris and Thomas both have Group Bonding Level 3, so they perform a Switch Order Attack, to let Doris’ turn happen when Thomas’ would. She moves in the way of the Beautifly and attacks it with a super-effective Rock type move. Upon Doris’ regular time in the round, Thomas then takes his turn. A Switch Order Attack also awards 2 Group Bonding Points.

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">Under normal circumstances, having more than one Pokemon out in battle is an incredible strain on a trainer’s mind. To send commands to different sources, while simultaneously sensing the specific feelings of several Pokemon causes an intense pain on the trainer’s brain. If a trainer chooses to have two Pokemon out in battle at the same time, they must do a 50% d4 check on both Pokemon’s turns for the trainer to accurately send their orders to them. Even if this is successful, having two Pokemon out will quickly strain the trainer and start to deal HP damage to them. To have three Pokemon out at once, creates a 33% d3 check for each Pokemon to determine if they receive commands from the trainer. This will also cause extreme pain to the trainer who will start losing HP quickly. (Outside of the hectic nature of battle, having more than one Pokemon out of their Pokeballs is totally acceptable.)

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">The solution to this comes from Group Bonding. By training a Pokemon its role in a group, it learns to receive commands with a less intense mental connection, allowing its trainer to focus on other Pokemon, or on their own position in the battle. At Group Bonding Level 4, Pokemon are able to stay out alongside one of their partners, while the trainer commands the other Pokemon in battle. The Pokemon with Group Bonding Level 4 does not receive enough mental activity to discern its trainer’s thoughts, but it retains enough to be able to act as though it were wild. Returning the second Pokemon will allow the Pokemon with Group Bonding Level 4 to answer to commands again. At Group Bonding Level 5, the final Level, the Pokemon is able to determine its trainer’s will, based just on the minimal amount of mental connection. This allows it to receive commands normally while it battles alongside its teammate.

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:'lucidagrande',tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">

<p style="margin-top:0px;margin-bottom:0px;white-space:pre-wrap;color:rgb(51,51,51);font-family:lucidagrande,tahoma,verdana,arial,sans-serif;font-size:11px;line-height:16px;">In addition to this, as a Pokemon gains Levels in Group Bonding, they also use higher dice for Synthesis checks making it much easier to successfully perform them. A Pokemon also rolls the die that they use for Synthesis checks as an added bonus to a Combo Attack’s attack roll. This makes it much easier to use the decisive power of these attacks.