Steel Coating

Description:

Steel is used for blades just as often as it as used for shields. When a Steel Pokemon decides to go on the attack, it can simultaneously increase its offensive and defensive abilities by coating itself in a layer of the steel from which its typing is derived. This makeshift armor not only increases the toughness of the Steel Pokemon's skin, but creates a focus for its Steel-Type moves, increasing their potential damage for as long as the coating is donned.

Usage:

As a standard Feat Action, a Steel Pokemon can adopt a Steel Coating for the next five turns. While the Steel Coating lasts, the User receives +3 to its Hit Target from the armor applied by the coating. Additionally, the User's Steel-Type attacks gain additional d4s of bonus dice for every ten levels possessed by the User (i.e. a Level 10 Pokemon would have an additional 1d4, a Level 20 Pokemon would have an additional 2d4, etc.)

Example:

Hunter's Level 34 Skarmory, Jefferson, is ready to soar in to battle armed with his Steel Wing and Flash Cannon. Knowing that there is a tough fight ahead, but one that can be won with a surfeit of offense and a steady defense, Hunter calls on Jefferson to apply his Steel Coating. With a Defense of 200 already, Jefferson's foes must roll at least an 8 on their Attack Roll to even scratch Jefferson's surface with a Physical attack. Moreover, Jefferson is packing extra punch on his two Steel-Type moves: an additional 3d4 that might mean the difference between a final strike and leaving the opponent to make its dying blows.

Notes:

The additional damage on Steel-Type moves cannot be applied to Status moves (moves that do no damage will still do no damage).