List of Pokemon Abilities

All Pokemon have Abilities. They range in effect, from a Pokemon's temperament to its natural biological traits. In Pokemon information sources, the possible Abilities a Pokemon can have will be listed. The following is a list of Abilities as they are in FLC. Activation of Abilities is similar to Feats in that it can be an active decision, a passive effect, or a triggered reaction. Abilities may have cooldowns as well and will be shown where appropriate.

The signature Abilities of legendary Pokemon are excluded from the list. These include: Bad Dreams, Multitype, Slow Start, Teravolt, Turboblaze, Victory Star, Air Lock, Delta Stream, Desolate Land, Primordial Sea, Dark Aura, Fairy Aura, and Aura Break. Additionally, the Abilities Honey Gather, Illuminate, Klutz, Pickup, Soundproof, Stall, and Suction Cups have been removed from FLC.

All Abilities that create a weather effect create that effect in a 2-Hex Radius for 5 turns.

Current Abilities in need of edit include: Dry Skin, Huge Power/Pure Power, Plus/Minus.

Adaptability: Attacks that are the same type as the User get a 1.25x Multiplier. (First 4 per battle)

Aerilate: User may activate to make its Normal-type move Flying-type. (3pb)

Aftermath: Upon being downed, User deals non-type damage to its Attacker equal to 25% of the User's total HP. (Triggered)

Analytic: If the User's turn occurs in the last 1/4 of the round, its attacks get a 1.3x Multiplier. (First 3 per battle)

Anger Point: User gets 2 stages of Attack up when hit by a Critical Hit. (Triggered)

Anticipation: User may target a Pokemon and sense if they have a one-hit-knockout move, or a move that is super-effective against the User. (Once per 2 turns)

Arena Trap: User may reflexively stop a target Pokemon from making a move action. (1pb)

Aroma Veil: User may activate to cancel an instance of Confusion, Taunt, Encore, Disable, Attract, or Torment on an ally. (2pb)

Battle Armor: User negates a Critical Hit Multiplier on a move targeting it. (1 per 6 rounds)

Big Pecks: Cancels the first stage of Defense down against the User. (Triggered, 1pb) The User's maximum number of possible stages of Defense down is 3. (Passive)

Blaze: The first time the User's HP goes below 25%, its next Fire attack gets a 2x Muliplier. (Triggered, 1pb)

Bulletproof: User may activate to nullify the damage from a ranged attack. (1ps)

Cheek Pouch: User may carry an organic Item in addition to their regular Item. (Passive) Additionally, the User regains 5% of their HP when they use an Item, regardless of its effect. (1ps)

Chlorophyll: In outdoor sunlight, User gets +20 Speed at the beginning of each round. Under the effect of Sunny Day, User gets +40 speed per round. (Once per round, 4pb)

Clear Body: User cannot have its stats raised or lowered. (Passive)

Cloud Nine: On its turn, User may cancel a weather effect on the battlefield. (2pb)

Color Change: When hit by a damage dealing move, Kecleon will change type to the attacking move's type(s). (Passive)

Competitive: When the User's stats are lowered, it gets Special Attack up one stage. (Includes the lowering of Special Attack.) (Triggered, Once per 5 rounds)

Compound Eyes: User gets Accuracy up 1 stage for its first 4 turns on the battlefield. (Passive)

Cursed Body: Physically attacking the User has a 30% chance to disable the attacker's move for d4 turns. (Triggered activation, 2pb)

Cute Charm: Attacking the User has a 30% chance to infatuate the attacker for d4 turns. (Triggered activation, 2pb)

Damp: Reflexively makes an incoming AOE move that targets the User a single target move, targeting its primary target. (1pb)

Defeatist: When the User is downed, both its Attack and Special Attack are down two stages upon being revived. (Triggered, 1pb)

Defiant: When the User's stats are lowered, it gets Attack up one stage. (Includes the lowering of Attack.) (Triggered, Once per 5 rounds)

Download: User may activate to target an opponent and get a stage up of Attack or Special Attack, depending on which is lower on the target, the Defense or Special Defense, respectively. (1pb)

Drizzle: Pokemon may activate to make the weather effect Rain, with the User at the center of the 2-Hex Radius. (1ps) [Only applies to Golduck]

Drought: Pokemon may activate to make the weather effect Sunlight, with the User at the center of the 2-Hex Radius. (1ps) [Only applies to Vulpix/Ninetails]

Dry Skin: [Needs Editing]

Early Riser: When User is put to Sleep, the opposing Pokemon rolls a maximum of a d2 for the duration. Additionally, the User can wake up from Sleep with a 5 or 6 on its first turn of Sleep. (Passive)

Effect Spore: Any attack from the User has a 30% chance to give the target Paralysis, Sleep, or Poison. The duration of the resulting Status Effect is given through a d2 roll. (2pb)

Filter: User takes 75% damage from super-effective attacks. (Triggered, 4pb)

Flame Body: Any attack from the User has a 30% chance to give the target Burn. (2pb)

Flare Boost: When the User gets a negative Status Effect, it gets one stage up of Special Attack. (Triggered, Once per 5 rounds)

Flash Fire: User may reflexively activate to cancel the damage from a Fire-type move and give its next Fire attack a x1.5 multiplier. (1pb)

Flower Gift: In the sunlight, Cherrim or its ally gets a stage of Attack or Special Defense Up. (1pb)

Flower Veil: User may activate to give Self or Ally Pokemon the positive status "Veiled" for 5 turns, protecting them from all status-lowering effects. (1ps)

Forecast: Castform changes its type to match the weather effect, including: Fire (Sunlight), Water (Rain), Ice (Hail), or Ground (Sandstorm) (Passive)

Forewarn: User may target a Pokemon and sense what its highest power move is. (Once per 2 turns)

Friend Guard: User may give an ally a stage of Defense or Special Defense up. (1pb)

Frisk: User may target a Pokemon and sense what its held Item is. Does not work on Equipment. (Once per 2 turns)

Fur Coat: Furfrou may activate to make the next physical attack do 50% damage. (2pb, once per 4 rounds)

Gale Wings: User may activate to give any Flying-type move increased priority. (2pb, Once per 3 rounds)

Gluttony: User may activate to double the effect of its consumable Item. (1pb)

Gooey: Contact with the User from an opponent causes its Speed to lower by 1 stage. (Triggered, 3pb)

Grass Pelt: Skiddo and Gogoat get their Defense stat raised by 50% when battling on area affected by the move Grassy Terrain, and by 25% when on natural grass. (Passive)

Guts: When the User gets a negative Status Effect, it gets one stage up of Attack. (Triggered, Once per 5 rounds)

Harvest: User may activate to recreate an organic consumable Item. (1pb)

Healer: User may heal itself or a target of a Status Effect. (Has Special Attack range.) (2pb)

Heatproof: Halves the damage done from Fire attacks and from the Burn Status Effect. (Triggered, 2pb for each)

Heavy Metal: Halves the damage done from Ground attacks. (Triggered, 2pb) Additionally, doubles User's weight, for attacks like Heavy Slam. (Passive)

Huge Power: single perk attack? [Needs Editing]

Hustle: User may activate to add a 1.5x Multiplier to its attack, but give its target a 20% dodge chance. (3pb, Once per 3 rounds)

Hydration: When the Pokemon is in the weather effect Rain, it is immune to Status Effects, and its Status Effects are healed. When in natural rain, the duration of Status Effects is reduced by 1. (Passive)

Hyper Cutter: Cancels the first stage of Attack down against the User. (Triggered, 1pb) The User's maximum number of possible stages of Attack down is 3. (Passive)

Ice Body: When the User is in the weather effect Hail, it gains 1/8 of its total HP back at the start of its turn. (Passive)

Illusion: When a Zorua or Zoroark uses Illusion, it comes out as any image its Trainer wishes. (This ability gives the User permission to lie about its usage.) (Passive)

Immunity: User cancels an instance of being Poisoned. (This cancels all stacks of Poison if there are multiple.) (Triggered, 2pb)

Imposter: Ditto gets one free activation of its transformation when it comes onto the battlefield, turning into a targeted Pokemon. Further shapeshifting requires use of the move Transform. (1pb)

Infiltrator: User may activate to make its next attack ignore Evasion up, and break through shielding and guarding moves, including (but not limited to): Protect, Detect, Reflect, Light Screen, Mist, Safeguard, Substitute, and Lucky Chant. (3pb)

Inner Focus: User reflexively activates to protect itself from any instance of being Flinched, Stunned, or Concussed. (3pb)

Insomnia: User nullifies the Status Effect of Sleep and immediately wakes up. (Triggered, 2pb)

Intimidate: User targets a Pokemon upon entering the battlefield. Target gets Attack down one stage. (1pb)

Iron Barbs: Ferroseed and Ferrothorn deal damage to any opponent who hits them with a contacting attack, equal to 1/8 the attackers maximum HP. (Triggered, 4pb)

Iron Fist: The User's moves with "Punch" in their title get their attack power increased by 1 die number. (i.e., a d6 would become a d7.) (Passive)

Justified: The first time the User attacks a Dark Pokemon, it gets 1 stage up in Attack. (1pb)

Keen Eye: Cancels the first stage of Accuracy down against the User. (Triggered, 1pb) The User's maximum number of possible stages of Accuracy down is 2. The User ignores any stages of Evasion up that the enemy has. (Passive)

Leaf Guard: When the Pokemon is in the weather effect Sunlight, it is immune to Status Effects, and its Status Effects are healed. When in natural sunlight, the duration of Status Effects is reduced by 1. (Passive)

Levitate: User hovers or flies, granting immunity to Ground-type moves and allowing it to pass over terrain unimpeded. (It does not give a Flying-type +1 Move bonus.) (Passive)

Light Metal: User gets a +1 Move bonus and can move unimpeded across difficult terrain. (Does not protect against damage from harmful terrain.) (Passive)

Lightning Rod: User can reflexively activate to draw an Electric attack within a 5x5 toward itself, taking the effect of the attack. (This can work on Physical Electric moves and will draw the attack and Pokemon toward the User.) (Once per 3 turns)

Limber: User nullifies the Status Effect of Paralysis. (Triggered, 2pb)

Liquid Ooze: Life-draining moves that hit the User deal the restoration in HP damage instead of restoring it. (Passive) Additionally, the first Poison attack done by the User successfully Poisons the target. (Triggered, 1pb)

Magic Bounce: User may activate to cancel the next stat lowering effect targeting it. (This cancels the entirety of multi-stage effects. It can also cancel the stat lowering effect of a damaging attack.) (1pb)

Magic Guard: User may activate to cancel an instance of indirect damage on it. (This includes Status Effects, environmental effects, damage from Abilities, etc.) (1pb)

Magician: User may activate to give its next attack a 20% chance to take the Target's Item. (Can only be activated if the User does not have an Item of its own.) (2pb)

Magma Armor: User nullifies the Status Effect of Frozen. (Triggered, 2pb)

Magnet Pull: User may reflexively stop a target Pokemon from making a move action. (1pb)

Marvel Scale: When the User gets a negative Status Effect, it gets one stage up of Defense. (Triggered, Once per 5 rounds)

Mega Launcher: User may activate to give its next Ranged attack a 1.3x multiplier and +1 Move Range. (1pb, 2ps)

Plus/Minus: maybe 2 stage bonus? [Needs Editing]

Mold Breaker: User may activate to make its next attack hit the target regularly, regardless of the effect of its Ability. (This will make moves hit Pokemon that are normally immune to that move's type; i.e., a Dragon move hitting a Fairy Pokemon.) (1pb)

Moody: Upon entering the battlefield, the User gets 2 stages up in Attack, Defense, Special Attack, Special Defense, or Speed. In addition to this, the User gets 1 stage down in Defense or Special Defense. (Triggered, 1pb)

Motor Drive: The first time the User attacks an Electric Pokemon, it gets 1 stage up in Speed. (1pb)

Moxie: Upon downing an opponent Pokemon, the User gets 1 stage up in Attack. (The Pokemon must be the one who deals the damage that downs the target.) (Passive)

Multiscale: The damage received from attacks is 50% when the User is at its maximum HP. (Passive)

Mummy: Physical attacks from a Yamask or Cofagrigus make the target's Ability change into Mummy, negating effects caused by that Ability. Attacks from Pokemon with Mummy will pass Mummy on to other targets, until the end of battle. (Passive)

Natural Cure: Returning the User to a Pokeball will cure it of a Status Effect. Additionally, the duration of any Status Effect on the User is reduced by 1. (Passive.)

No Guard: Upon entering the battlefield, User chooses a target Pokemon. The User and the chosen target both get a stage of Accuracy up when targeting each other. (Triggered, 1pb)

Normalize: The type of all of the User's moves becomes Normal. (Passive)

Oblivious: Prevents the User from the effect of Confusion, Taunt, Torment, Fear, or Infatuation. (Triggered, 1pb)

Overcoat: The User is protected from the effect of Powder moves, including: Spore, Cotton Spore, Stun Spore, Powder, Poison Powder, Sleep Powder, and Rage Powder. Additionally, the User is immune to the negative aspects of weather effects. (This includes damage and dampening effects on certain types of moves.) (Passive)

Overgrow: The first time the User's HP goes below 25%, its next Grass attack gets a 2x Muliplier. (Triggered, 1pb)

Own Tempo: User nullifies the Status Effect of Paralysis. (Triggered, 2pb)

Parental Bond: Kangaskhan may activate to make her next turn two separate turns, one for herself and one for her baby. The baby has 75% of Kangaskhan's stats, but takes its turn immediately after its mother. (The baby uses Kangaskhan's FP normally.) (1ps)

Pickpocket: User may activate to give a 40% chance to steal its target's Item on its next physical attack. (Does not work on Equipment.) (1pb)

Pixilate: User may activate to make its Normal-type move Fairy-type. (3pb)

Poison Heal: The User may activate to make the effect of Poison restore the same amount of HP instead of reducing it. (2pb)

Poison Point: Attacking the User has a 30% chance to afflict the attacker with one stack of Poison. (Does not affect Steel-type Pokemon.) (Triggered activation, 2pb)

Poison Touch: Attacks by the User have a 20% chance to Poison that stacks with an existing chance. After 2 instances of Poisoning, the bonus is used up for the remainder of the battle. (Passive until triggered, 2pb)

Prankster: User may activate to have its status move occur at the beginning of the round. (Does not work with attacks.) (2pb)

Pressure: Attacks against the User cost 1.5x FP. (Passive)

Protean: User may activate after its attack action to change its type to the type of the move it used last. This effect lasts for 5 turns. (1pb, 2pd)

Pure Power: same as huge power? [Editing Needed]

Quick Feet: When the User gets a negative Status Effect, it gets one stage up of Speed. (Triggered, 3pb) Additionally, the Speed penalty from Paralysis does not affect the User. (Passive)

Rain Dish: When in the weather effect Rain, User recovers 10% of its maximum HP on its turn. (Passive)

Rattled: The first time the User attacks a Dark, Bug, or Ghost Pokemon, it gets 1 stage up in Speed. (1pb)

Reckless: User gives an attack with recoil an additional x1.2 multiplier, done after the original recoil damage modifier. (This additional damage acts the same as regular recoil damage, hurting both the User and the target.) (5ps)

Refrigerate: User may activate to make its Normal-type move Ice-type. (3pb)

Regenerator: When returned to the Pokeball for 1 round, User restores 15% of its maximum HP. (Passive)

Rivalry: Upon entering the battlefield User chooses an opponent Pokemon to be its rival. The Pokemon gets a stage up of Attack or Special Attack when targeting its rival. (Triggered, 1pb)

Rock Head: The User does not take recoil damage. (It still deals the extra damage from recoil moves to the target.) (Passive)

Rough Skin: The User deals damage to any opponent who hits them with a contacting attack, equal to 1/8 the attackers maximum HP. (Triggered, 4pb)

Run Away: The User gets +1 Move bonus. (Passive)

Sand Force: When in the weather effect Sandstorm, the User's Ground, Rock, and Steel attacks get a 1.3x multiplier. Additionally, grants immunity to the negative effects of Sandstorm. (Passive)

Sand Rush: When the User fights in the weather effect Sandstorm, it gets Speed up 2 stages for the remainder of the battle. (Triggered, 1ps)

Sand Stream: Pokemon may activate to make the weather effect Sandstorm, with the User at the center of the 2-Hex Radius. (1ps)

Sand Veil: When fighting in the weather effect Sandstorm, User has Evasion up 2 stages. (This effect does not persist when they leave the Sandstorm.) (Passive)

Sap Sipper: The User nullifies a Grass attack against it and gets a stage up in Attack instead. (Triggered, 1pb)

Scrappy: The User can hit Ghost Pokemon with Normal and Fighting-type moves. (Passive)

Serene Grace: The User's moves that have a chance for an additional effect have twice the percentage of that chance. After 2 instances of a moves additional effect occurring, the Bonus is used up for the remainder of the battle. (Passive until triggered, 2pb)

Shadow Tag: User targets another Pokemon. That Pokemon has -1 Move square for the remainder of the battle. (1pb)

Shed Skin: User has a 30% chance to cure itself of a Status Effect on its turn. (Passive until triggered, 2pb)

Sheer Force: User may activate to remove a move's chance for a secondary effect, but give it a 1.3x multiplier. (Doesn not work on moves with no secondary effect.) (2pb)

Shell Armor: User negates a Critical Hit Multiplier on a move targeting it. (1 per 6 rounds)

Shield Dust: The User is protected from the secondary effects of attacks. (This does not protect them from status moves.) (Passive)

Simple: The User doubles the effect of stat changes, both up and down. (Passive)

Skill Link: The User always gets the maximum number of hits on multi-hit moves. (Passive)

Sniper: The User's first Critical Hit gets a 3x multiplier instead of a 2x multiplier. (Triggered, 1pb)

Snow Cloak: When fighting in the weather effect Hail, User has Evasion up 2 stages. (This effect does not persist when they leave the Hail.) (Passive)

Snow Warning: Pokemon may activate to make the weather effect Hail, with the User at the center of the 2-Hex Radius. (1ps)

Solar Power: User may activate to raise its Special Attack stat by 1.5x. At the beginning of each of its turns, it loses 1/8 of its total HP. (1pb)

Solid Rock: User takes 75% damage from super-effective attacks. (Triggered, 4pb)

Speed Boost: User get Speed +20 at the start of its turn each round. (Passive)

Stance Change: Aegislash can change back and forth between Shield Form and Blade Form on its turn. This uses up its attack action for the turn. (Passive)

Static: Attacking the User has a 30% chance to Paralyze the attacker for d3 turns. (Triggered activation, 2pb)

Steadfast: The User gets 1 stage of Speed up when it gets a negative Status Effect. (Triggered, 3pb)

Stench: Attacks by the User have a 20% chance to Flinch that stacks with an existing chance. After 2 instances of Flinching, the bonus is used up for the remainder of the battle. (Passive until triggered, 2pb)

Sticky Hold: Items and Equipment held by the User cannot be affected by moves or Abilities. (Passive)

Storm Drain: User can reflexively activate to draw a Water attack within a 2-Hex Radius toward itself, taking the effect of the attack. (This can work on Physical Water moves and will draw the attack and Pokemon toward the User.) (Once per 3 turns)

Strong Jaw: Tyrunt and Tyrantrum may activate to give their next biting attack a 1.3x multiplier. (1pb, 2bd)

Sturdy: When the User is struck by an attack that would bring it below 1 HP, it is brought to 1 HP. At 1 HP, it can be downed. (Passive)

Super Luck: The User gets Critical Hits on the natural target minus 1. (This makes non-affected moves get a Critical Hit on 19, moves like Night Slash get a Critical Hit on 18, Accuracy-up-1 attacks get it on 15 and up, and etc.) (Passive)

Swarm: The first time the User's HP goes below 25%, its next Bug attack gets a 2x Muliplier. (Triggered, 1pb)

Sweet Veil: User may activate to cancel an instance of Sleep on Self or Ally. (2pb)

Swift Swim: The User's Movement range is doubled when traveling in Water. (Passive)

Synchronize: If User has a Status Effect, it may activate to pass the affect onto another target Pokemon on the battlefield. (This can transfer positive Status Effects as well.) (1pb)

Symbiosis: User may activate to create a copy of a organic, consumable Item. (OoB, 1pd) [Note: There is a Feat called Symbiosis as well. Obviously, they are not related.]

Tangled Feet: While the User is Confused, it has Evasion up 1 stage. (Passive)

Technician: The User's attacks with a power less than d6 get a multiplier of x1.5 to their base attack power. (An attack power of d3 would become (3 x 1.5), or 4.5, rounded up to 5. The d3 move is now a d5 move.) (Passive)

Telepathy: If the User is not the primary target of an AOE move, it is not affected by it at all. (Passive)

Thick Fat: User gets an additional Resistance to both Fire-type and Ice-type attacks. (Passive)

Tinted Lens: Attacks the User makes against an opponent that are Resisted (x1/2) become regularly effective (x1). Attacks that are doubly Resisted (x1/4) become singularly Resisted (x1/2). (Passive)

Torrent: The first time the User's HP goes below 25%, its next Water attack gets a 2x Muliplier. (Triggered, 1pb)

Tough Claws: User may activate to make to give their next contacting attack a 1.4x multiplier. (1ps)

Toxic Boost: When the User gets a negative Status Effect, it gets one stage up of Attack. (Triggered, Once per 5 rounds)

Trace: User may activate to target one opposing Pokemon on the field and change its Ability to the target's Ability. (1pb)

Truant: The User cannot take any Move or Attack Actions on its first turn on the battlefield. (Passive)

Unaware: User may activate to make its next attack ignore any stat changes that its target has. (This includes Defense, Special Defense, and Evasion.) (2pb)

Unburden: User gets 1 stage of Speed up when it uses up a consumable Item. (This can trigger several times.) (Passive)

Unnerve: User may activate to make a target within a Range of 2 unable to use Items for 3 turns. (1pb)

Vital Spirit: User nullifies the Status Effect of Sleep and immediately wakes up. (Triggered, 2pb)

Volt Absorb: User may activate to make the next Electric attack that hits it restore 25% of its total HP. (This can include self-targeted moves.) (1pb)

Water Absorb: User may activate to make the next Water attack that hits it restore 25% of its total HP. (This can include self-targeted moves.) (1pb)

Water Veil: User nullifies the Status Effect of Burn. (Triggered, 2pb)

Weak Armor: The first time the User is hit with a Physical attack, it gets 2 stages of Speed and 1 stage of Defense down. For each subsequent Physical attack, the User gets 1 stage of Speed up and 1 stage of Defense down. (Passive)

White Smoke: User may activate to cancel a lowering of one of its stats. (Triggered, 2pb)

Wonder Guard: Attacks from types that are not super-effective against Shedinja have no effect on it. (Passive)

Wonder Skin: User may activate to make a Status move against it have an additional 50% chance to miss.

Zen Mode: A Darmanitan with Zen Mode may change back and forth between Zen Mode and Regular Mode on its turn, as an attack action. This change swaps its Attack and Special Attack Stats.

Examples of Custom Abilities:

Alluring Spore: User may activate at the beginning of a round to make 1 opponent target the User this round. (1pb)

Bully: The third time the User targets the same opponent in a battle, it gets Attack up 1 stage. (Triggered, 1pb)

Cold Heart: User may activate to make one of its Ice-type moves have an FP cost of 4 instead of its regular FP cost. (1pb)

Essence Push: User may activate to increase the Range of its moves by 1 this turn. (1pb)

Echolocation: User gets a 30% chance to dodge a ranged Physical attack. (Includes AOE ranges of Physical attacks like Gunk Shot.) (2pb, Once per 4 rounds)

Hazardous: At the end of the round, any Pokemon in a square adjacent to the User takes damage equal to 20% of their maximum HP. (Triggered, Once per 2 turns)

Malevolence: The first time the User attacks a Light Pokemon, it gets 1 stage up in Attack. (1pb)

Scorch: User may activate to replace current terrain in a 1-Hex Radius around itself with "Terrain: Fire". (1pb)

Shimmer: After 4 consecutive turns on the battlefield, User gets Special Defense up 1 stage. (Triggered, 1pb)

Stoic: User may give up its Move Action this turn to increase its Defense and Special Defense reduction bonuses by 1 until its next turn. (1pb)

Tribal: User gets +1 "additional dice" from Attack and Special Attack stat raises for each ally it has on the battlefield.