Combat Readiness

Description:

Using the knowledge gained from its experience on the battlefield, the Pokemon acts as a director for its allies. The team is driven by the confidence exuded by the Fighting Pokemon, and they can move further across the field.

Usage:

Use of Combat Readiness is announced at the beginning of a round. Throughout the next round, the User and all of its allies get an added movement bonus equal to 1 + [User's Level /15]. (1pd) For instance, if two members of a team had movement ranges of 4 and 5, when a Pokemon with a level of 25 uses Combat Readiness, the two team members would have ranges of 6 and 7 for that round. [1 + (25/15, rounded down to the nearest whole number)] = [1 + 1] = 2.

Example:

Breloom begins a battle against a small herd of Rhydon. The other four members of Breloom's team spread out next to it. At the beginning of the battle, Breloom activates Combat Readiness. Breloom is level 41, so Breloom and each of the other four Pokemon on its team get +3 to their Move range for the round. This gives the group a chance to move around the herd and encircle them.

Notes:

Always round down to the nearest whole number when calculating User Level factors.

The Movement bonus only affects the round upon which Combat Readiness is announced. After the round is completed, the effect fades.

The Movement bonus granted from Combat Readiness affects a Pokemon's total Movement range, as referenced in other Feats such as Winged Gale.

The effectiveness of Combat Readiness is significantly lessened in a smaller group. In teams of 1 or 2, the effect of this Feat is less useful than it would be in teams of 4 or 5. This is something to keep in mind when considering the choosing of Combat Readiness.

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