Winged Gale

Description:

The Pokemon flaps its wings (or similar body parts) to manipulate the air into a blast of wind that pushes others away. The faster the Flying Pokemon is, the faster it can move the air, and the further it can push its targets.

Usage:

After activating Winged Gale, User sends a surge of air that pushes all of the opponents in its path to a square at the end of the User's designated range. The designated range of Winged Gale is equal to 2 + the User's movement bonus. For example, if a Pokemon's movement bonus was 4, the number of squares Winged Gale would push its targets would be 6.

Example:

Murkrow is fighting against Cubchoo and it is losing. It is angry that it cannot win so it tries to get Cubchoo away from it so it can try and reevaluate whether it wants to fight or flee. Murkrow uses Winged Gale and flaps its wings, creating the gale and blasting the wind at Cubchoo. Murkrow's movement bonus is 5, so Cubchoo is moved 7 (5+2) squares away. Murkrow decides to use the distance to make an escape. Cubchoo cannot move far enough to keep up and Murkrow gets away.

Notes:

Winged Gale is affected by the Flying-type passive +1 movement bonus.

If something affects the User's movement bonus, it also affects the range of Winged Gale.

Allies within the path of the gale are not affected. Any enemy will be pushed to the end of the path. If several enemies are in the path of the air, they will occupy separate squares after being pushed.

Winged Gale can affect objects in the environment. Loose objects such as stones, branches, et cetera, could be manipulated through use of Winged Gale. Effects of this are up to the GM's discretion.

Winged Gale can also force the targets it affects to interact with the environment. For example, if a dangerous pit is close by, forcing opponents into it is possible. Reflex and/or Mobility checks are impossible against the Feat, but can be done as a reaction to the environment.

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