Prey Upon

Description:

The Flying Pokemon selects another Pokemon on the battlefield to be its prey and stalks it from above, following its movement patterns to know when to strike for a more effective attack.

Usage:

User chooses an enemy. Moves used against that enemy get a damage bonus equal to 2.5% of User's relevant attack stat and cost 2 less FP. This effect lasts until the targeted Pokemon is downed or the battle ends. (1pb)

Out of battle, Prey Upon can be used to follow and subdue a target, giving bonuses to checks against them according to the GM's discretion. Usage outside of battle counts as use of the Feat.

Example:

Woobat is fighting Caterpie and want to make the insect its prey. Woobat uses Prey Upon on Caterpie and follows the bug, watching it closely. Woobat uses the move Heart Stamp on Caterpie. After using Prey Upon, Heart Stamp costs 3 FP. The Woobat rolls Heart Stamp's damage dice. It rolls 8 damage, which gets a bonus of 2.5% of the AT stat of 60, or 1.5 (rounded up to 2.) 8 + the bonus 2 damage makes the attack do a total of 10 damage.

Notes:

The relevant attack stat is AT for physical moves and SAT for special moves.

In the event of a decimal, the damage bonus should be rounded up from 5, and down from 4.

If the User is downed, the effects of Prey Upon stay if they reenter the battle.

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