Warp Reality

Description:

The Pokemon creates a zone of chaotic energy that affects an opposing Pokemon. When this strange aura affects its target, it causes the Pokemon to take on the characteristics of another Pokemon present.

Usage:

Upon activation of Warp Reality, the User chooses an enemy Pokemon. That opponent is given the current moveset of another Pokemon on the battlefield, chosen at random. The effect lasts for 5 turns, and then the targeted Pokemon's moveset returns to normal. (1ps)

Example:

Elgyem wants to play with its enemies, so it activates Warp Reality. It targets Houndoom with it and randomly chooses Fearow. Elgyem's zone of warped reality affects Houndoom, and the creature turns into a strange hybrid of Houndoom and Fearow. It is surprised, and tries to make do with the new moves it is forced to have for the next 5 turns until the strange zone fades away.

Notes:

Allies cannot be affected by Warp Reality. However, they can be the random Pokemon whose moveset is chosen for the target.

The User of Warp Reality should roll an appropriate random selection die for the number of Pokemon on the battlefield. This number should exclude the targeted Pokemon, who cannot randomly receive its own moveset.

The targeted Pokemon retains its types even in the event of an extreme switch. For example, even if Vulpix gets Klink's moveset, it stays a Fire-type. It does not become Steel, or even Fire/Steel.

Certain moves (such as those unique to legendary Pokemon) may not be transferred, or may be transferred with altered effect, according to GM discretion.

The Pokemon must be Level 40 to access this Feat.

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