Psychic Link

Description:

The Pokemon connects its mind with one of its allies to surpass the potential mishaps that can occur when attempting to synthesize attacks. The two Pokemons' next attempt to synthesize will successfully combine.

Usage:

The User chooses an ally and on the next Synthesis Attack they do, they will automatically succeed without the rolling of dice to combine. The attack roll of the Synthesis Attack still occurs as normal, with the appropriate die bonus based on Group Bonding Level. (1pd)

Example:

Lunatone and Solrock are fighting against Lumonarch, a Bug/Light-type Pokemon. They want to do a Rock/Psychic attack against it. Solrock activates Psychic Link and the two minds are conjoined momentarily. The Solrock manipulates rocks to throw and the Lunatone pushes them with a Psywave. The attack successfully Synthesizes from Psychic Link. Solrock rolls its d20 attack roll and Lunatone rolls a d6 bonus die, since it has Level 2 Group Bonding. Solrock rolls 12 and Lunatone rolls 6. The total is 18, high enough to hit Lumonarch. Lumonarch takes 4x damage from the attack, because of its Weaknesses to both Rock and Psychic moves.

Notes:

Psychic Link does not force the User and the chosen ally to perform a Synthesis Attack. However, if they do not before the battle ends, the effect of the Feat will fade.

The Feat does not cause the attack roll to hit. It is still subject to the opposing Pokemon's defending stat.

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