Dulling Edges

Description:

A blade chips and dulls when struck against a rock or tree. Far more devastating is the self-inflicted damage to those who clash with impenetrable Steel. The hides of Steel Pokemon are so hearty and unbreakable that attackers who colllide with them weaken their own physical attacks. Continually using the same attack on a Steel Pokemon debilitate it until much of its original strength is depleted.

Usage:

A Pokemon with the Dulling Edges Feat passively causes an Attacker who targets the User with a Physical Attack to lose 1d4 from that Attack's Damage Pool each subsequent time it is employed against the User. The first time an Attack is levied against the Dulling Edges User, it remains at full strength, but the second has a -1d4 penalty, the third a -2d4 penalty, etc. This penalty stacks up to -4d4 for five subsequent uses of the same Physical Attack. These dice are included in the dice pool removed by the users DEF stat.

Example:

After a few turns of battle, a wild Swinub realizes that it's only effective attack against the Steelix with whom it is battling is Earthquake. Thinking it can now crush it's opponent, it continually attacks with Earthquake, using it's 1d10 power and 6d4 Attack Damage Pool (from its 170 Attack stat). After four turns, the Swinub suddenly realizes: his attacks are barely doing significant damage at all anymore! Little does he know that this Steelix possesses the Dulling Edges feat, which, over the past three turns, has passively removed 3d4 from the Swinub's Attack Damage Pool, essentially halving the strength of its Earthquake Attack (to 1d10 + 3d4 damage). Pleased with himself, the Steelix rears its head over the confused Swinub, ready to deal the final blow.

Notes:

Dulling Edges can only be used for Physical Attacks that make contact with the Steel Pokemon. Energy-based/Other Special Attacks do not apply the Dulling Edges debuff.