Migratory Endurance

Description:

The Flying Pokemon develops the muscles that let it stay aloft for extended periods of time, such as in migration. These muscles help the Pokemon perform actions with less exertion as they habituate to the motions that action requires.

Usage:

Each consecutive use of a move costs the User 1 fewer FP to a maximum bonus of -3 FP. After use the move with a -3 bonus, the move returns to full FP. (Passive)

Example:

Noctowl is fighting Gloom. Since Noctowl's Flying-type moves are super-effective against Gloom's Grass-type, Noctowl wants to take advantage of this. Noctowl uses the move Air Slash against Gloom. Air Slash costs 4 FP, so Noctowl loses 4 FP when it uses it. The next turn, Noctowl want to keep the pressure on with Air Slash, and with Migratory Endurance, its body is becoming accustomed to the motions. Air Slash costs 3 FP on Noctowl's second consecutive use. On the next turn, Noctowl uses it again, so it gets a -2 FP cost reduction, and Air Slash only costs 2 FP. Noctowl continues Air Slashing, and Migratory Endurance makes it cost only 1 FP. After this turn, the move will return to its normal 4 FP cost if Noctowl uses it again.

Notes:

Migratory Endurance lowers moves to a minimum FP cost of 1. If a move is lowered to 1 FP before the 3 turn effect is up, it stays at a 1 FP cost until the "-3" turn, then it return to its full FP cost.

Migratory Endurance does not only affect Flying-type moves. Any move that a Pokemon with the Feat has can be affected.

The Pokemon must be at least Level 20 to access this Feat.

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