Touch of Rust

Description:

Even something as strong as steel can wither and decay. Some Steel-Type Pokemon can tap into the shadow of death that plagues even the ironclad to inflict it upon their foes. A Steel-Type Pokemon embued with the Touch of Rust can use its attacks to break down the defenses of its foes, whether those defenses be against physical strikes or mystic energy. This covenant may only last for a short time, but it can be used frequently to deadly effect.

Usage:

As a standard Feat Action, a Pokemon may call upon the Touch of Rust for five turns. For that time, the User's Physical attacks have a 30% chance of lowering its Target's Defense by one stage when they connect. Similarly, the User's Special attacks have a 30% chance of lowering its Target's Special Defense by one stage when they connect. The Touch of Rust Feat can be activated once per battle.

Example:

Weak as they know the Pokemon is, Newton and Shelly cannot overcome the defenses of the Shuckle that bars their path. Knowing they need some way to make the Shuckle pervious to their attacks, they release their Forretress and Lucario, both of which immediately activate their Touch of Rust feats. With some luck on their side, the two Pokemon finally land hits on the surprisingly durable Bug/Rock Pokemon, and the power of Touch of Rust begins to slowly decrease its Defense and Special Defense bonuses. Without its spectacular defensive capabilities, the Shuckle quickly begins to fall prey to Newton and Shelly's barrage of blows, eventually caving and allowing them to proceed on their quest.

Notes:

Normal stat reduction rules apply to the debuffs applied by Touch of Rust.

Touch of Rust's chance to apply their DEF/SDEF reductions can only be rolled when an attack connects. If your attack did not land, then no defensive traits can possibly be lost.