Inner Turmoil

Description:

The Fighting Pokemon has a conflict of emotion within itself. It has a rage that spurs it to take action against its foes, but also has a discipline to remain steadfast and defend itself. By tapping into its rage, it becomes a fierce aggressor. By choosing to follow its discipline, the Pokemon takes a more elusive approach to battle.

Usage:

At the beginning of a battle, a Pokemon that has the Feat Inner Turmoil chooses either Rage or Discipline. For the remainder of the battle, the User receives a bonus from its choice. The bonus for Rage is: 10% chance for each attack to Flinch its target. The bonus for Discipline is: 10% chance to dodge an attack that successfully hit it. (Passive)

Example:

Riolu moves through the forest clearing, directly into Pidgeot's hunting ground. The young Fighting Pokemon is immediately targeted by the bird and forced on the run. As the predator hunts it, Riolu has a choice: choose to give in to its anger against Pidgeot, or consider its own well-being. Riolu chooses Discipline, and steadies itself for the battle, getting a 10% Dodge chance against incoming attacks for the remainder of the fight.

Notes:

The choice made affects the remainder of the battle. Choosing a different option between consecutive fights is up to GM discretion.

The 10% Flinch chance will stack with an existing Flinch chance. For example, Bite has a 30% Flinch chance which would become 40%. Similarly, the 10% Dodge chance will stack with another Dodge chance, such as through the Psychic Feat Telekinetic Shield.

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