Endure

Description:

Steel Pokemon are defensive by nature and can channel that protective aspect on command to shrug off some the damage from what would normally be powerful blows.

Usage:

A Pokemon with Endure may reflexively choose to utilize the feat, causing the next attack upon it to deal 50% of the damage it would have without use of the feat. This 50% is calculated after Type Weaknesses/Resistances and Critical Damage (as well as any miscellaneous damage modifiers) are calculated. This Feat can be used once per session.

Example:

A Wormadam-Trash is approached menacingly by a Growlithe, who is prepared to lay waste to the Wormadam with a 4x-Effective Fire attack. The Wormadam-Trash's Trainer knows that it can take down the Growlithe, but only if it survives the oncoming onslaught. When the Growlithe lands the extremely deadly strike, the Wormadam-Trash's Trainer declares the use of Endure, and it only takes half of the attack's massive damage. Hurt but alive, the Wormadam-Trash is given another turn to strike back and end the battle.

Notes:

As a Reflexive feat, Endure can even be used after the damage is stated. In other words, when the GM tells you how much damage your Pokemon has taken, you can decide even then whether or not to activate Endure. However, damage is taken if the Trainer who possesses a Pokemon with Endure accepts that their Pokemon is damaged.