Rally Point

Description:

The Pokemon flies up high into the air to act as a symbol of its team's strength. It helps its nearby allies find the strength to continue fighting. In nearby enemies, the Flying Pokemon's rallying act inspires both awe and anger, and they will will ignore commands to do otherwise and attempt to subdue the bold Pokemon.

Usage:

Allies and user in a 3 hexagon radius centered on the user gain a combined amount of HP equal to 40% of the user's total HP and a combined 10 FP distributed according to the user. On their next turn, enemis in the 3 hexagon radius must, if able, attack the user. (1pd)

Example:

Staraptor's team is doing poorly in their fight. The enemies are strong and Staraptor's allies have been fighting for a long time. The bird decides to show the opposing team that they haven't won yet. Staraptor activates Rally Point. It moves into a group of Pokemon and soars high up into the air, letting out a rallying call. Its only nearby ally, Piloswine, is in dire straits so the Staraptor chooses to inspire it specifically. Piloswine looks up to Staraptor and regains 40% of Staraptor's total HP and 10 FP back. Staraptor has 100 total HP, so it gains 40 HP back. Pinsir, one of Staraptor's opponents, targets the bird to try and take it down in the next round.

Notes:

Rally Point may be used to return the User's FP or HP.

If allies and enemies are both present in the 3 hexagon radius around the User, they each get the respective effect of Rally Point. If there are only allies, the forced targeting effect does not occur. If there are only opponents, the healing effect does not occur. Neutral parties are unaffected by Rally Point.

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