Inescapable Strike

Description:

The Fighting Pokemon refines the surge of speed created from its Vaulting Blows to move faster than the eye can see. This "flash-step" technique lets the Pokemon move a great distance in a seemingly instantaneous motion. The momentum of the movement will make the Pokemon able to move further than it could normally leap, and the speed of motion will also cause the Pokemon's strike to inflict more damage.

Usage:

On its turn, User may activate Inescapable Strike to make one of its Physical attack moves have a range of 6. The attack receives a number of additional damage dice equal to 1/4 of the User's damage dice for its AT stat. Add these dice to the additional dice pool, not the bonus dice pool. (i.e. if the User had 4 additional dice, 4 / 4 = 1, so it would be 4+1, or 5. If it had 8, 8 / 4 = 2, so it would be 8+2, or 10. In the event of a decimal, round up from 5.) Additionally, if the attack is successful, the User moves to a square within the attack's range and adjacent to the target. (1pd)

Example:

Hitmonchan faces off against Swoobat and cannot connect with its punches because of Swoobat's movement range. The Pokemon dives in to hit Hitmonchan with Psychic and Flying moves, but quickly moves away again. Hitmonchan forces a surge of strength in its legs and moves. Hitmonchan activates Inescapable Strike and rolls its attack roll. It rolls a 16, a Critical Threat, with Hitmonchan's AT of 160 versus Swoobat's DF of 84. Hitmonchan rolls for a Critical Hit and succeeds. The Pokemon's flash-step moves faster than Swoobat can see and Hitmonchan moves 6 squares across the battlefield grid to hit Swoobat with an Ice Punch. The damage roll is a d6 plus 6d4 for Hitmonchan's AT stat. Additionally, Inescapable Strike gives him bonus damage dice. (6 / 4 = 1.5, rounded up to +2d4). Hitmonchan rolls d5 + 8d4 for damage and gets 21 damage. 21 x 4 from the Super-effective and the Critical Hit, becomes 84 damage to Swoobat, more than enough to make it reconsider attacking its target.

Notes:

Insecapable Strike is a Level 2 Feat from Vaulting Blow.

Like Vaulting Blow, Inescapable Strike can be done three-dimensionally. However, unlike Vaulting Blow, Inescapable Strike can be used to evade terrain hazards or move around corners, as long as the movement is no more than the 6 square range. Vertically, Inescapable Strike will ascend 30 feet, but like Vaulting Blow, an unsuccessful attack will not force the change in movement.

Hypothetically, Inescapable Strike could be used in a stealth situation to elude enemies, utilizing the flash-step without necessarily ending with the strike.

Extended attack ranges affect Inescabable Strike identically to Vaulting Blow.