List of Pokemon Skills

Psychic

 * 1) Telepathy: Any kind of mental communication between non-linked entities.
 * 2) Telekinesis: Move physical objects psychically.
 * 3) Influence: Psychically affect the mental activities a target.
 * 4) Teleportation: Allows for instantaneous line-of-sight warp travel. Difficulty increases with distance moved and amount teleported. Having the move 'Teleport' allows this skill to be used before learned, but with greater difficulty.

Ghost

 * 1) Invisibility: Be removed from visible spectrum. Still perceived with heat and non-visible methods.
 * 2) Incorporeality: Travel through spirit world, allowing for movement ignoring physical impediments.
 * 3) Possession: Dominate target's body, supplanting their mind and controlling their actions.
 * 4) Animate: Pokemon takes possessive control of an inanimate object, imbuing it with some of its strength.

Fire

 * 1) Sense Heat: Sense for sources of heat. Difficulty increases with strength of source.
 * Control Fire: Controls non-magical fire, allowing for manipulation of flames.
 * Smoke Screen: Creates a cloud of smoke to obscure vision.
 * 1) Burning Blood: Pokemon may re-roll any skill check a number of times based on the rank of this skill. (3 ps)

Ground
1.  Liquefaction: Turn ground/stones into sand.
 * 1) Sense Terrain: Understand the physical layout of earth around it, both above and below ground.
 * Geokinesis: The user may manipulate the ground in order to create obstacles, open paths, etc.

2. Excavate: Dig large holes in the ground.

Rock

 * 1) Durability: The user may solidify itself to try and withstand extreme situations.
 * Aggregate: The user may absorb or remove excess rock to change its size.
 * 1) Strength: Pokemon can move objects heavier than itself.
 * Avalanche: The user can build up momentum to become an unstoppable force.

Steel
1. Galvanized: Roll to become impervious to environmental effects.
 * 1) Sense Steel: Sense for metal-based objects.
 * Manipulate Steel: Magneto.

2. Rust: Cause any metal object to rust.

Electric
3. EMP: Create an Electro-Magnetic Pulse that knocks out all electronic devices in a desired area. 3. EMP: Create an Electro-Magnetic Pulse that knocks out all electronic devices in a desired area.
 * 1) Sense Electricity: Sense for electric currents.
 * Charge: Can alter or create electric currents.
 * Sense Waves: Sense all wavelengths save infrared, visible, and mystical light.

Dark
1. Create Darkness: Pokemon creates a cloud of darkness to obscure enemy vision.
 * 1) Sneak: Moving and acting in such a way to avoid detection.
 * Intimidate: Pokemon uses aggressive presence to affect fear, doubt, anger, and similar negative emotions in target.
 * Distraction: The user can manipulate shadows to distract targets.

Bug
1.  Unnerve: The user's alien nature can scare targets into changing their demeanor.
 * 1) Extended Senses: The user's senses can extend beyond the normal range.
 * Sense Fauna: Use connection to omnipresent life to sense living beings nearby.
 * 1) Evolve: Add a bonus to another skill check based on the skill rank (d4, d6, d8, d12). Number of uses also depends on skill rank (1-5 ps). Can stack, can add afterwards.

Fighting

 * 1) Martial Arts:
 * 2) Valiance: Causes nearby beings to feel awe, might, or irresistible strength.
 * 3) Break Through: Focus physical energy into smashing through obstacles, such as walls and other barriers.
 * 4) Unerring Focus: Concentration on a task yields bonuses to single attempted action.

Flying

 * 1) Scout: Use aerial search of an area to discover general information about it. Detail scales inversely with size of area.
 * 2) Reflex: Uses flight to react extremely quickly to dangerous scenarios.
 * 3) Hawkeye:
 * 4) Turbulence:

Ice

 * 1) Sense Heat: Sense for sources of heat. Difficulty increases with strength of sources
 * 2) Snow Blind
 * 3) ase.
 * 4) Hypothermia:
 * 5) Freeze: Pokemon has the ability to drastically lower water-based temperatures.

Poison

 * 1) Culture:
 * 2) Corrode: Secretes acidic substances to melt through solid objects.
 * 3) Adrenaline:
 * 4) Befuddle: Uses toxins to dominate the senses of a target.

Dragon

 * 1) Leadership
 * 2) Grandeur
 * 3) Draw Attention
 * 4) Authority

Water

 * 1) Sense Water: Sense for bodies of water. Difficulty increases on size and flow of source.
 * 2) Manipulate Water Creates drinkable water on a small scale.
 * Fog
 * 1) Aqueous Form

Grass

 * 1) Plant Growth: Dramatically increases rate of plant growth.
 * 2) Camouflage: Pokemon becomes more stealthy when surrounded by flora.
 * 3) Sensory Spore
 * 4) Overgrowth

Normal

 * 1) Listen: Pokemon has increased ability to discern information via sound.
 * 2) Sense Motive: Pokemon can intuit motives or general feelings of target lifeform.
 * 3) Second Chance: allied pokemon can reroll a skill check (1-5 ps).
 * 4) Empower: give a bonus to your trainer skill check (see evolve numbers).

Light

 * 1) Generate Light: Emanates light. Difficulty increases based on focus and target.
 * 2) Inspire: Pokemon uses great goodness to evoke devotion, righteousness, and purity.
 * 3) Manipulate Light: Pokemon bends, reflects, and otherwise alters light to own benefit.
 * 4) Benediction: Ally pokemon receives bonus to next non-combat roll. User receives half that bonus, rounded up (d2, d4, d6, d8, d10) (1-5 ps, can't stack).

Fairy

 * 1) Far Sight: The user can see far away objects as if they were close.
 * 2) Glamour: The user can make an illusion to fool people around them. Does not work on cameras or mechanical objects.
 * 3) Hypnotize: The user can mind whammy a target to do what they want.
 * 4) Fairy Gate: The user can create stationary portals to other places, the distance based on the skill rank.