Welcome to FLC



Welcome to the FLC-Wiki
Welcome to FLC, a tabletop role-playing variation of the video game series, Pokemon. While the Pokemon games are fantastic, sometimes it feels as though the player does not have much freedom. They will always travel from town to town, facing other people in Pokemon battles. They will always train their Pokemon to fight the villains, and try and be the very best, as it were. In FLC, we wanted to create that freedom. By giving the players the chance to really affect the world and deal with the consequences. We wanted to give players the chance to say, “My Pokemon can shoot fire. Why can’t I just burn this tree down?” Do it. “My Pokemon can’t swim, why can’t I just fly over the lake?” Do it. We wanted to experience the world of Pokemon in a way that feels like it has consequences; that our actions affect the world.

Pokemon vs. FLC
The world of FLC is very nearly identical to the world of the Pokemon games, with the exception of a few different notions. The most significant of these notions is that the world of FLC is not pretty. In the Pokemon games, there are villains and ruffians, but the worst they will do to you is say, “Hey! Get out of my secret warehouse! Give me some money and go back to the healing center!” And that’s what happens. The player automatically returns to the healing center, and tries again. No consequence. But to fit our interpretation of this world, we wanted it to be more rooted in reality, and there is plenty of ugliness in reality. In the world of FLC, there are thieves, gangsters, and killers, only they use Pokemon. Likewise, there are also soldiers, police officers, and spies who will stand against them, only they use Pokemon. The world is grittier and more violent than the video games are. This is to grant freedom to the players, as well as to imagine this world of safety as a more complex place, filled with both wonder and horror.

Get Started with FLC
Check out the Table of Contents to start learning about and playing FLC!

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