Thought Armor

Description:

The Pokemon creates an aura of Psychic energy around itself to protect from incoming attacks. The strength of this armor comes from the Pokemon's attacking power, letting it compensate for its lack of defense.

Usage:

Upon activation of Thought Armor, for 1d3 + 1 turns, the User adds 25% of its SA to either DF or SD. [This affects the User's Defense Bonus.] (1pd)

Example:

Duosion is fighting against Jynx. Jynx keeps hitting it, so Duosion decides to activate Thought Armor and create a barrier of Psychic energy around itself. Duosion rolls a d3 and gets a 2, then adds 1 to it. For the next 3 turns, Duosion's SD stat of 45 is increased by 25% of its SA stat of 100 to a total of 70. Jynx's attacks are dampened by the armor.

Notes:

Use of Thought Armor affects either the DF or SD stat. It also changes the User's Defense Bonuses to whatever would be appropriate.

In the event that a Pokemon's AT is its favored attacking stat, the effectiveness of Thought Armor is very likely lessened. This is important to note in the choosing of this Feat.

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