Cognitive Singularity

Description:

The Pokemon furthers its ability to override another Pokemon's nervous system by pushing into the target's recognition and short-term memory. It then turns itself into a psychic "black hole", removing itself from the target's perception and memory. This prevents the target from realizing the Psychic Pokemon exists, even if the Psychic attacks it. The focus to finesse this effect over the mind is difficult and fades after a moment of control.

Usage:

After activation of Cognitive Singularity, the User chooses a Pokemon to target. The targeted Pokemon cannot perceive the User for a period of 2+1d3 turns. (1ps) During this time, the target forgets about the User and cannot see, hear, smell, sense or target them in any way.

Example:

Xatu is facing off against an Ursaring. The creature rages at Xatu, trying to make the bird its next meal. Xatu has done enough fleeing in its life and decides to end this threat. Xatu activates Cognitive Singularity against Ursaring, who immediately cannot remember why it is so angry. Xatu rolls a d3 and rolls a 3. For the next 5 turns, Ursaring cannot see or target Xatu, giving Xatu a chance to bring it down without fear of retaliation.

Notes:

Cognitive Singularity is a Level 2 Feat from Disorient.

Even if the User physically attacks the target, the target still feels pain from the strike. It does not remember actually being hit by the User, but immediately recognizes the effect that the attack had on its body.

Area-of-effect moves that the targeted Pokemon uses can still affect the User of Cognitive Singularity, albeit accidently.

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